Electronic Sports

This article or area is currently under construction and may only be partially complete. Please come back soon to see the finished work! (22/02/2023)

Introduction[edit | edit source]

[1]

Electronic sports (esports) refer to competitive video gaming that is often coordinated by different leagues, ladders and tournaments, and where players customarily belong to teams or other “sporting” organizations which are sponsored by various business organizations.[2] Similar to traditional sporting events, esports tournaments comprise of rules, systems, gameplay, evaluation, and broadcasting. [3]

Gaining traction in the early 2000s, esports exponentially increased over the years, reaching an estimated mass of 395 million people around the world in 2018.[4] It began as a LAN-Party (local area network) community where video game enthusiasts met on weekends to play with and against each other.[5] With the advancement of technology, allowing for faster and easier access to the Internet, esports is now a common recreational activity that is recognized as a sport.[3]

Esports and Physiotherapy[edit | edit source]

Potential Health Promotion Strategies in Esports[edit | edit source]

Future of Esports[edit | edit source]

  1. British Esports. What is Esports? Available from: https://www.youtube.com/watch?v=5VAd4UsXyVo [last accessed 22/2/2023]
  2. Hamari J, Sjöblom M. What is eSports and why do people watch it?. Internet research. 2017 Apr 3;27(2):211-32.
  3. 3.0 3.1 Giakoni-Ramírez F, Merellano-Navarro E, Duclos-Bastías D. Professional esports players: motivation and physical activity levels. International journal of environmental research and public health. 2022 Feb 16;19(4):2256.
  4. Nagorsky E, Wiemeyer J. The structure of performance and training in esports. PloS one. 2020 Aug 25;15(8):e0237584.
  5. Werder K. Esport. Business & Information Systems Engineering. 2022 Jun;64(3):393-9.