Gaming Technology in Neurological Rehabilitation
Introduction
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This wiki will look at the use of consoles and other technological formats in physiotherapy for the rehabilitation in neurological patients.
Introduction to Neurological Rehabilitation
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Learning Outcomes[edit | edit source]
- Provide the therapist with information that explains the rationale behind game based rehabilitation (Explain why gaming therapy is good)
- Introduction and integration of technology into neurological rehabilitation to enhance self management and enable patients to independently continue home based therapy (Explain how games enhance rehab)
- Provide analysis and critically evaluate the evidence available for current technology currently available
- Provide an evaluation of the robustness of current research and technology within the realm of gaming therapy
- The learner will have available to them the real world availability and application of current technology
- Professionals making an informed decision on what console/games to use
Problems with Current Rehabilitation Practices
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Features of Colsoles
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Resource Aims
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What is a console?
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Consoles for Rehabilitation
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Wii
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Kinect
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What is Kinect?
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Advantages and Disadvantages
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What does the research say?
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Information Chart
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Compatibility to Current Practice
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Games Available
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Tablet
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Table of Comparision
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What is right for you?
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Decision Tree[edit | edit source]
Conclusions
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Current Trends in Rehabilitation in Scotland
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Self Study Questions
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Contact Information
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References
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