Gaming Technology in Neurological Rehabilitation

Introduction
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This wiki will look at the use of consoles and other technological formats in physiotherapy for the rehabilitation in neurological patients.

Introduction to Neurological Rehabilitation
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Learning Outcomes[edit | edit source]

  1. Provide the therapist with information that explains the rationale behind game based rehabilitation (Explain why gaming therapy is good)
  2. Introduction and integration of technology into neurological rehabilitation to enhance self management and enable patients to independently continue home based therapy (Explain how games enhance rehab)
  3. Provide analysis and critically evaluate the evidence available for current technology currently available
  4. Provide an evaluation of the robustness of current research and technology within the realm of gaming therapy
  5. The learner will have available to them the real world availability and application of current technology
  6. Professionals making an informed decision on what console/games to use

Problems with Current Rehabilitation Practices
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Features of Colsoles
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Resource Aims
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What is a console?
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Consoles for Rehabilitation
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Wii
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Kinect
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What is Kinect?
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Advantages and Disadvantages
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What does the research say?
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Information Chart
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Compatibility to Current Practice
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Games Available
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Tablet
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Table of Comparision
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What is right for you?
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Decision Tree[edit | edit source]

Conclusions
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Current Trends in Rehabilitation in Scotland
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Self Study Questions
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Contact Information
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References
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