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== Summary ==
== Summary ==
 
The gains acquired by incorporating consoles and video games into traditional rehabilitation (Lohse, 2013)  
The gains acquired by incorporating consoles and video games into traditional rehabilitation (Lohse, 2013)  
Lohse K, Shizad N, Verser A, Hodges N, Van der Loos HFM. Video games and rehabilitation: using design principles to enhance engagement in physical therapy. Journal of Neurological Physical Therapy. 2013; 37:166-175. Available from: http://www.researchgate.net/publication/258527845_Video_Games_and_Rehabilitation_Using_Design_Principles_to_Enhance_Engagement_in_Physical_Therapy. [Accessed November 15th 2015].
== Licensing ==
== Licensing ==
{{fair-use}}
{{fair-use}}

Latest revision as of 23:16, 30 November 2015

Summary[edit | edit source]

The gains acquired by incorporating consoles and video games into traditional rehabilitation (Lohse, 2013)

Lohse K, Shizad N, Verser A, Hodges N, Van der Loos HFM. Video games and rehabilitation: using design principles to enhance engagement in physical therapy. Journal of Neurological Physical Therapy. 2013; 37:166-175. Available from: http://www.researchgate.net/publication/258527845_Video_Games_and_Rehabilitation_Using_Design_Principles_to_Enhance_Engagement_in_Physical_Therapy. [Accessed November 15th 2015].

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