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== Summary == | == Summary == | ||
The gains acquired by incorporating consoles and video games into traditional rehabilitation (Lohse, 2013) | The gains acquired by incorporating consoles and video games into traditional rehabilitation (Lohse, 2013) | ||
Lohse K, Shizad N, Verser A, Hodges N, Van der Loos HFM. Video games and rehabilitation: using design principles to enhance engagement in physical therapy. Journal of Neurological Physical Therapy. 2013; 37:166-175. Available from: http://www.researchgate.net/publication/258527845_Video_Games_and_Rehabilitation_Using_Design_Principles_to_Enhance_Engagement_in_Physical_Therapy. [Accessed November 15th 2015]. | |||
== Licensing == | == Licensing == | ||
{{fair-use}} | {{fair-use}} |
Latest revision as of 23:16, 30 November 2015
Summary[edit | edit source]
The gains acquired by incorporating consoles and video games into traditional rehabilitation (Lohse, 2013)
Lohse K, Shizad N, Verser A, Hodges N, Van der Loos HFM. Video games and rehabilitation: using design principles to enhance engagement in physical therapy. Journal of Neurological Physical Therapy. 2013; 37:166-175. Available from: http://www.researchgate.net/publication/258527845_Video_Games_and_Rehabilitation_Using_Design_Principles_to_Enhance_Engagement_in_Physical_Therapy. [Accessed November 15th 2015].
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